Based on this one tumblr post, because dogues in clothes.
Based on this one tumblr post, because dogues in clothes.
The basics of eye shapes for writers.
Satoshi Kon - Editing Space & Time
Tony Zhou : “Four years after his passing, we still haven’t quite caught up to Satoshi Kon, one of the great visionaries of modern film. In just four features and one TV series, he developed a unique style of editing that distorted and warped space and time. Join me in honoring the greatest Japanese animator not named Miyazaki.”
New Illustration: Space Sirens
The last remaining astronaut watched helplessly as his comrades left the ship one by one and were carried away deeper into the nebula. He told himself that he would not succumb the way his shipmates had; he knew he would struggle. But the creatures, if they could even be called that, somehow seemed to know him, and when his turn came and the singing of the cosmos reached a crescendo in his ears, his mind emptied of all but the desire to join them in the void. Gazing into the creature’s face, he mused on how tender, how gentle its embrace seemed to be, and even as his oxygen supply dwindled he did not resist.
In his series “Kiddie Arts,” Telmo Pieper took his old doodles and used Photoshop to digitally recreate them in a realistic style. While the pictures still look bizarre and fantastical, it’s fascinating to see the two versions — one by a child and one by an adult — side by side.
Whenever there is an oil spill in the world’s oceans, a sea slick is “born”. Countless animals lose their lives to the thick, clinging clutches of oil, dying miserable, wretchedly drawn-out deaths. Sea slicks are born of the lost souls of those animals and the sludge that bound and choked the life from them. As such, sea slicks are always referred to as “they” and “them” rather than “it”, and it’s said that if you chance upon a sea slick near the surface, their soft, melancholy vocalisations carry the haunting remnants of sea birds and the whispers of shoals of fish.
Despite their fearsome appearances, they are very much docile creatures, preferring to near-constantly swim through the depths and the quiet of the sea they were robbed from. Sea slicks are amortal, being unable to die, as they were never truly what we would call “alive” to begin with. Over time, however, sea slicks do disintegrate, usually over the span of several years, losing pieces of semi-sentient oil to the surface waters.
Ambitious wixes track sea slicks to gather these pieces, as they make especially valuable, durable invisibility cloaks capable of protecting wearers from even the deadliest of spells.
I love this! Modern, industrial fantasy creatures. Wow, so cool!
L’Orange - Alone ft. Blu
practice makes perfect!
finally a comic that’s not just “drawing is hard I quit”
I finally got around to this last week.
- Program can now export .gifs! Exporting supports 4 quality levels, custom resizing, and fps control.
- Preview window resizes as you scale the overall program window. Your preview can be as big or small as you’d like.
- Frames are now quicksorted instead of using the native default ordering. This means no more of that 1, 10, 2, 3… 8, 9 order crap. Filenames are weighted by their character ASCII values plus a base 10 positioning modifier. See this Spongebob? This is science.
- Since frames are not re-loaded externally on each rendition, those of you running toasters shouldn’t get preview lag any more.
- Step forward/step backward buttons.
- Specifiable file types for those of you too cool for .png’s.
- Refresh button.
The goal is to give those of us who would rather sketch in Sai (or any other program that lacks a timeline) a way to preview our animation frames without jumping through Photoshop hoops.
-Draw your frames in Sai.
-Export each frame to a folder and name them something orderable like:
- 1.png, 2.png…
- a.jpg, b.jpg…
- Midna Frame 1.png, Midna Frame 2.png…
-Put the program into the same folder, or launch the program and go to File >Set Source Folder.
If you load the program from the same folder, it will automatically load the animation. Otherwise it will be loaded when you set the source.
Click play to loop the frames back to you, producing the animation. Adjust the FPS as needed. The FPS can be adjusted while the preview is playing.
The step forward/backward buttons will advance or regress the current frame, they can be used while the preview is playing or while it’s stopped. Stepping to a frame and then clicking play will play the animation from that frame onward.
Once the preview is in place you can make edits to the individual frames in Sai, and update the files as needed. To update the preview, click the Refresh button in the upper right.
Say I wanted to change an arm in Frame 2. I would make my changes in Sai, export the frame as 2.png - replacing the old one - and then click Refresh. You can refresh without stopping the preview animation. If I wanted to add an entirely new frame, I would do the same process only without overwriting 2.png.
Information about the current frame is displayed in the bottom left. Right clicking on a frame will take you to that image file in Windows Explorer.
I tried to make this as simple as possible. Just go to File > Export Gif. From there select your file name, desired quality, and you can resize the end image as needed. “Constrain proportions" being checked simply means that if you have a file that’s 200x300, and you change the width to 100, then the height value will automatically change to 150.
Export Gif To… does the same thing only it lets you navigate to where you want the gif saved before prompting for file options.
Big, high quality gifs will take some time to construct, so be patient if you’re exporting something large.
If you have any trouble launching it, make sure your .net is up to date.